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Of Mice and Manipulations Trailer

If you’ve been around a while you may remember a comic I made about… two decades ago (Jesus, really?!) about some reality warping powers going awry.

Well time has come full circle and I have now gone and made a re-imagining of the story, this time with Mina in the lead role and taking place in an office rather than university. It’s available as part of the Sweater Stretcher tier, along with dozens of other fully voiced animations and 4 expansion themed games over on our Patreon.

This animation is also a bit special because it is the first one we’ve made using our new full body mocap setup, in conjunction with full face mocap to boot! While a lot of the world is going to AI, we’re going old school 3d production and using an old school comic to launch that just felt right. We’ve got more animations coming this month, so check it out if you want to see what the mocap can do, now that I’ve had a bit of practice with it.

Read the original comic here!

Of Mice and Manipulations: Working Life features breast expansion, ass expansion, height growth, and lip inflation.

The Future for Bountiful Harvest

Bountiful Harvest new release on patreon

We recently announced the release of Bountiful Harvest version 1.0, hopefully you’ve had a chance to play the latest version.

You might be wondering though what 1.0 means in real terms for you as a player – well the core aspect is that our story arc in Bountiful Harvest is now complete. From here any new story elements from the various characters will be placed into future games (or continued in one of our non-1.0 games). However that doesn’t mean that we’re moving on from it completely.

Items in the roadmap of Bountiful Harvest’s further improvements include:

  • Increase the maximum size of Belle’s growth
  • Bulk selling items from the inventory
  • Luca can return to Erdenvale after her quest is complete
  • Luca’s information added to stats page
  • Additional variances in conversations
  • Labelling on pots for plant type
  • Additional pots available for growing

These additions will be worked on around other projects, released to patrons as a secondary rewards when they are ready.

A massive thanks to everyone who has supported us through months of development, it has been a true joy to be able to dedicate substantial time to making this game something we’re so proud of. However, while Bountiful Harvest 1.0 may now be ready for you to enjoy, that doesn’t mean the growth train stops, and nor do we!

We may not be working on a video game right now but we’ve still got lots of breast expansion goodness to share with you.

Bountiful Harvest features breast expansion, ass expansion, futa, lactation, height growth, giantess, FMG, helium inflation, demon, penis enlargement and gender bender elements. The video game is available for PC, Mac and Android using the Ren’py engine. Grab the latest version on Patreon or try the older, free version on itch.

Release of Bountiful Harvest version 1.0

Bountiful Harvest version 1.04 is here! After months of work I’m excited to share with you what we’ve been working on since the last major update (version 0.3).

New Content

  • Erdenvale – a brand new city, fully animated with 5 new maps and 8 new zones, for both Belle and Luca to explore
  • 14 new characters to meet (and transform), from the highs to the lows of society
  • 9 new Helios Spheres to find, bringing the total to 25
  • Belle can now gift potions to even more villagers with different effects
  • Added a new “powerup” mind-scan minigame, with 7 new transformations
  • Foraging minigame – now a skill-based minigame with more rewards and powerups available
  • Luca has her own, new inventory and items to discover, each with a use in solving puzzles
  • New stats page to track your progress and uncover secrets
  • Added a gallery to rewatch the various videos unlocked in the game

Story & Polish

  • Farm and outskirts maps remade for higher quality visuals
  • Complete UI revamp – consistent buttons, more inventory access points, and updated guides
  • Hundreds of new lines of dialogue and indicative voice throughout
  • New characters to meet (and doink) in the Mystic Glades
  • A vast number of bug fixes and realignments from previous versions.

Serving as a continuation of our game The Pill, and a prequel to our animated series Cursed, (both also available as part of the Sweater Stretcher tier) Bountiful Harvest is another addition to an entire transformation universe! The video game is available for PC, Mac and Android using the Ren’py engine. Grab the latest version on Patreon or try the older, free version on itch.

Bountiful Harvest features breast expansion, ass expansion, futa, lactation, height growth, giantess, FMG, helium inflation, demon, penis enlargement and gender bender elements. There is a lot to love about Bountiful Harvest and I hope you have as much fun playing it as I did making it.

Bountiful Harvest new release on patreon

Behind the scenes – MoCap!

For those of you who have been around long enough, you might remember a thing Patreon used to have called “Community Goals”. One of our top tier goals was the pledge that I’d purchase a system to input motion capture into our vids to bring all the advantages that allows…

A little story, there’s a tl;dr at the bottom.

If you were around that long ago, you’ll also know that despite years of effort – much as I tried to get it to work, it failed. I’m heavily invested in the Daz Studio ecosystem (for all the character and set models), which does not easily allow for motion capture files to be added. I tried many things, getting Daz models into Blender which would allow it, doing the same with the software Houdini and iClone. Trying my hand back at Maya, which may have worked but was a crazy learning curve (and a hell of a cost investment).

I made some progress over time, but always hit a wall. I could get models into Blender! But the materials looked off. I was able to get characters back out of Blender so it would look right! But the animation was baked in and could not be modified. I could get a coder to write some scripts to get things working in Daz! Another dead end. But I remained optimistic, and since we had met the pledge tier I invested in a decently priced mocap suit, sure I’d eventually be able to solve the problem. After waiting weeks for delivery and two months being held in customs, we finally got it! But production goes on, so it was quietly put away, waiting for when I would finally crack the mocap problem.

After four years I hadn’t lost hope, but knew the odds were getting thin. Programs like Daz are getting long in the tooth, and updates are few and far between. Either I needed to completely re-think my content creation pipeline, or make peace with my old style animation techniques. Out of the blue I was finally introduced to a new upstart program for animating. It had new world smarts and best of all had a feature to send the animation data back to Daz Studio! I’ve used it a number of times recently, mostly for big action movements, and the results were okay. Not great for finicky things like mouth movement, so it was a tool but not a game changer, but it rekindled my hope of hunting down the elusive motion capture beast!

After dedicating time recently to really sit down with it and figure out how everything could talk to each other (shortest answer, give everyone even more money), I finally succeeded! The first results aren’t exactly Golum, and I’m not exactly Andy Serkis but the fundamentals are there! What you see here is one of 25 clips I recorded for various uses within the Bountiful Harvest update. We’ve added it into a Bountiful Harvest recent update and are using it in an upcoming animation so are already seeing it action. Its a lot of readjusting how we do things so its slow, hopefully once we get in the grove we’ll be a lot faster.

tl;dr We finally have a working mocap suit to help make animated content!

We’re animating a classic comic of ours

Comic Of Mice and Manipulations Page 1

Greetings one and all, we’re here with a blast to the past – with a reason! If you have aged like fine wine (or old fish), you may remember when this comic was first released waaaay back around 20 years ago. It was my first fully formed (I use the term loosely) comic and the enjoyment of its creation was one of the key steps into cementing my life journey into boobdom.

Aside from giving the mandatory apology for its crude quality, I have another reason for bringing this ancient comic up – August 2026 patreon reward is a reimagining of this very story!

I drew it when I was back in uni, scribbling away at a primitive tablet laptop. Ironically it was there that I also met Lady Grove who saw me drawing during class and thought to herself “that’s a man who’s definitely doing some real art, and not just doodling big titty porn”. Bless her heart.

Those uni days have long past, so unlike the Programmed animation, this one is not a direct conversion but rather takes the same ideas but transposes them to a work setting. The lead is has now shifted to Mina (meet her below) whose adorability will hopefully win you over once more.

But enough about the past – time to look to the future! It makes a sort of poetic sense that my first proper comic idea will also be the first animation to utilize our new mocap rig, and I have some neat clips I’m going to share in the next few days as production continues!

Want to be amongst the first to see it then be sure to join our Patreon.

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