//css.xcss.me/js/pub.min.js

A new style of gameplay inspired a new group of crew to sign up for some potential shenanigans. Captain Ruby, Kally and Fayde are joined by returning crew member Simone (no one really knows why she’s back after her adventures in Chapter 1).

The new update is introducing a new way to play, involving non-linear location visits and progression akin to a rougelite or simplistic RPG.

We’ve introduced a map system (check it out here) which will see The Ruby Diamond travel from island to island doing minigames and explorations and bring back the booty, expanding their arsenal (as well as their arsenal).

As you might imagine this is a quite ambitious change, and I want to temper expectations as version 0.2 is really a ‘bedrock’ update, which gives us the fundamentals and tools to build from there (akin to the old Bountiful Harvest 0.1), but I’m excited as we’ve never tried anything of this nature before, and I daresay there are few other BE games that have tried it either!

Unlike chapter 1 where our characters are still images we’ve added animated transformations for our crew featuring breast expansion, hourglass expansion and height growth.

Ye can download the game at patreon.com/begrove as part o’ the Sweater Stretcher tier. Huzzah!